Enter the Paradox... IF you DARE!

Paradox Of Morality is fun, but emotionally and intellectually challenging. Game play is designed to push players personal & social boundaries by pitting singles or teams against each other, posing moral and psychological dilemmas. Answers may reveal players’ personal beliefs on controversial subjects such as sex, religion, murder, suicide, corporal punishment, virtual reality, technology, time travel and more which leads to hilarity and shocking revelations.

Each & every scenario has a pro & a con side to argue & there are no wrong answers. Contestants are encouraged to argue in their own words, or as a group, their individual beliefs, and values. Remember, you have been WARNED!!!

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Choose one person as the judge & the judge decides which cases the teams will deliberate or play.  

Important note, the judge should be someone that has an open & humorous personality to guide the questions or add personality to each question 

 The judge makes the final verdict of which team is awarded points. 1st team to 200 points wins. 

The judge can pick a brand new question in a new category for each round, or pick a multiple question scenario to speed game play. 

From the remaining players, choose teams, from 1 to 5 person(s) per team, up to 3 teams thus a max of 15 players.

The judge must only award points based on the winning team’s oral arguments or cases stated. Each judge’s verdict is worth various points based on the complexity of the questions stated. The judge’s role is to listen and decide all the stated cases from the team’s own view point. The judge must remain neutral & never base the winners, or losers, on his or her own belief system, or what would be her or his own personal value decision, but by the hilarity or creativity of a stated case or answer.

In the first round, the judge decides who goes first & the rotation of the team or teams. The winning team gets to pick who will answer 1st or last on the next question and/or scenario, & preceding cases.

The judge must read each question out loud then must say “State Your Case” & read off how many points the question is worth & the amount of time the teams have to debate the question, then start the timer.  

Each team will have from 30 (in the speed round category) to 90 seconds, depending on complexity of the question. After the time is up, each team will have 1 minute to “State their Case” to the judge. The judge is encouraged to speak to each team during discussion periods to help the flow of the game, & to let them know how much time is left on the clock.

Each team will state their case after the allotted discussion period when instructed by the judge, or the judge can elect to penalize the team by taking 20 points from the team for stalling if no answer is given after the allotted debate time.  The same time allowance will be given to each team.  During the oral arguments, a team can answer a question with multiple team members speaking in turn, or they can choose a team captain to speak for the team.  Group acting or performances by a team is highly encouraged & required in some scenarios.  Note: At least 1 member from each team must have the judges cell phone number since some scenarios require each team to text an answer or information to the judge to keep other teams from stealing their answer or to get awarded bonus points.

Again, before the debate timer is started, the judge must always verbalize the fact that she or he is starting the timer by saying out loud, “State your Case”.

You will need to download our POM app with the game timer (plus bonus features), available free n the app store or google play store, or use a watch, or stopwatch to keep time.



Speed Round Play

Drinking Version

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Important Legal Note


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At the time of making this game, the Creative God’s mother wants you to know that no offense was ever meant to be taken by anyone that is now or will ever play & enjoy this game.  My son is a jerk, but he created POM for mature individuals to promote & to invoke conscious meaningful debates in a fun & safe environment.  A great deal of thought went into the various scenario questions, with scenarios that range from playful, futuristic, imaginative, murderous & many that play off of real life issues.  But, first & foremost this game is designed to let individuals have fun & was not designed for uptight folks that wish to take it so seriously or too literal, that they get their panties or knickers in a bunch.

 The game is designed so that each & every scenario has a pro & a con side to argue & sets up winners where there are no wrong answers. The contestants are to debate in their own words, or as a group, their individual or collective beliefs & core values.  The scenarios are for fun & all arguments should reflect that premise & anyone trying to find fault in it, doesn’t have to or need to play this game because you have a choice not to play.  Yes, we may have pushed a few boundaries, & yes, some people may take offense to it but, that we believe, is a part of life & in no way was this game created to offend or to upset anyone’s personal beliefs.

 Paradox of Morality was designed to be thought provoking & to encourage constructive thought & social growth through verbal discourse.


- Thank you, the Creative God’s Mother….

(The Creative Gods want you to know that our mommy & lawyers made us say all this shit…)

Special Music Features


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